
Amin Rafizadeh
Founder of Chainsaw Games Studio
A passionate developer who able to perform almost all aspects of game development and production including 2D&3D modeling, level design, character sculpture, texturing, animation and advertisement (including promo image and videos).
Amin is experienced in both Unity3D and Unreal Engine 4 game engines.

Arash Rafizadeh
Head of Programming at Chainsaw Games
A talented computer programmer who can perform almost all aspects of programming including game, application, network and AI. Arash is a highly experienced programmer, skilled in C# and C++. He is an expert in Unreal Engine 4, CryEngine and Unity3D game engines.

Waqar Raja
Project Lead at Chainsaw Games
An experienced FPS player with a long history in all sorts of Competitive games and a hobbyist level designer. Waqar decided to start his game dev journey with his own passion project FPS where he learnt the ins and outs of indie game development. His main skills are in weapon mechanic design for FPS games, he has previously worked with bigger studios. He started with HSL's Blacklight Retribution where he helped re-design weapon balance. He has also worked with VG's Survarium, where a first draft for single tier weapon balancing was implemented into the full game, reducing unbalanced weapons, making gameplay fairer for all players.
ABOUT CHAINSAW GAMES
Chainsaw Games is a UK-based, indie game dev studio which is focused on a humble approach to developing fun games. Start small, take feedback & learn, polish and iterate.
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