
Assault Sector is a culmination of years of experience from what we consider the golden age of FPS games. Where skill was the most important factor. Modern games have been slowed down by artificial mechanics which punishes players for mastering a game. We stand in clear defiance.
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Assault Sector is an unforgiving, brutal, fast-paced FPS experience made in UE4 and written purely in C++ - well optimised for most hardware setups. We’ve even designed custom netcode to run on dedicated servers at high tickrates. Choose from large-scale warfare to more intricate 5v5 modes in beautifully designed environments. Assault Sector is everything we’ve wanted in an FPS game. Our dream is now a reality for you to play.

The very best PMCs in the world, enhanced by cybernetic augmentations by their Corporations are placed in Assault Sectors, theaters of war where normal PMCs aren’t enough. Pulverizers rely on overwhelming force by way of powerful ammunition enhancements and stims to increase speed. Ringmasters are specialised marksmen, who prefer recoil control and accuracy over force.



Assault Sector’s maps are fully decorated with a massive number of modern and sci-fi elements. There are various types of maps throughout the Assault Sector, spanning across multiple settings and environments around the modern/near-future world. In this game, maps and modes involve both large-scale warfare, as well as smaller infantry-only scenarios.











Animation can make or break a game. It dictates the flow and pace of the entire game. How characters move, interact and shoot is of paramount importance in designing an immersive experience. We take inspiration from many AAA shooters, because emulating success is never a bad thing. Our players deserve the very best quality.










Assault Sector caters to all types of players. From grounded infantry combat in heated 2v2 battles or 5v5 S&D and Domination. To large scale chaos, vehicular warfare in 64v64 player scenarios, or a slower paced 100 player Battle Royales. No matter what you enjoy, we want you the player to feel at home. In-depth and meaningful weapon customisation will keep you hooked. Regular updates, free DLC and no pay-to-win.
Assault Sector will be pro-consumer.

Assault Sector will feature an adaptive, dynamic music system. Weapons, characters and the environment will feel visceral and impactful. Sound spatialization is a big focus for us in Assault Sector, which describes characteristics of in-game sound generation that allow players to easily identify the distance, orientation and source of an in-game sound. Sound is the most crucial thing in an FPS game next to good visibility.
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ABOUT CHAINSAW GAMES
Chainsaw Games is a UK-based, indie game dev studio which is focused on a humble approach to developing fun games. Start small, take feedback & learn, polish and iterate.
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